
title: | Stratego expert system shell |
author(s): | Caspar Treijtel and Leon J.M. Rothkrantz |
published in: | November 2001 |
appeared in: |
Proceedings of 2nd annual European Game-On Conference on simulation and AI in Computer Games (GAMEON 2001) London, United Kingdom. |
PDF (267 KB) |

Abstract
The field of multi-agent systems is an active area of research. One of the
possible applications of a multi-agent system is the use of distributed techniques
for problem solving. Instead of approaching the problem from a central point
of view a multi-agent system can impose a new model of reasoning by breaking
the problem down in a totally different way
In this paper we investigate a distributed approach to playing Stratego.
Computational agents that each have their own field of perception, evaluation
and behavior represent the individual pieces of the Stratego army.
A first prototype of a framework has been developed that consists of a simulation
environment for the agents and an implementation of the agent's evaluation fucntion.
The agents have a rule engine that generates behavior that is a resultant of the
environment in which they live.