Stratego expert system shell

title: Stratego expert system shell
author(s): Caspar Treijtel and Leon J.M. Rothkrantz
published in: November 2001
appeared in: Proceedings of 2nd annual European Game-On Conference on simulation and AI in Computer Games (GAMEON 2001)
London, United Kingdom.
PDF (267 KB)

Abstract

The field of multi-agent systems is an active area of research. One of the possible applications of a multi-agent system is the use of distributed techniques for problem solving. Instead of approaching the problem from a central point of view a multi-agent system can impose a new model of reasoning by breaking the problem down in a totally different way
In this paper we investigate a distributed approach to playing Stratego. Computational agents that each have their own field of perception, evaluation and behavior represent the individual pieces of the Stratego army.
A first prototype of a framework has been developed that consists of a simulation environment for the agents and an implementation of the agent's evaluation fucntion. The agents have a rule engine that generates behavior that is a resultant of the environment in which they live.

 
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