JavaTM 2 Platform
Std. Ed. v1.4.0

Uses of Package
java.awt

Packages that use java.awt
java.applet Provides the classes necessary to create an applet and the classes an applet uses to communicate with its applet context. 
java.awt Contains all of the classes for creating user interfaces and for painting graphics and images. 
java.awt.dnd Drag and Drop is a direct manipulation gesture found in many Graphical User Interface systems that provides a mechanism to transfer information between two entities logically associated with presentation elements in the GUI. 
java.awt.event Provides interfaces and classes for dealing with different types of events fired by AWT components. 
java.awt.geom Provides the Java 2D classes for defining and performing operations on objects related to two-dimensional geometry. 
java.awt.im.spi Provides interfaces that enable the development of input methods that can be used with any Java runtime environment. 
java.awt.image Provides classes for creating and modifying images. 
java.awt.print Provides classes and interfaces for a general printing API. 
javax.accessibility Defines a contract between user-interface components and an assistive technology that provides access to those components. 
javax.print Provides the principal classes and interfaces for the JavaTM Print Service API. 
javax.swing Provides a set of "lightweight" (all-Java language) components that, to the maximum degree possible, work the same on all platforms. 
javax.swing.colorchooser Contains classes and interfaces used by the JColorChooser component. 
javax.swing.event Provides for events fired by Swing components. 
javax.swing.plaf Provides one interface and many abstract classes that Swing uses to provide its pluggable look-and-feel capabilities. 
javax.swing.plaf.basic Provides user interface objects built according to the Basic look and feel. 
javax.swing.plaf.metal Provides user interface objects built according to the Java look and feel (once codenamed Metal), which is the default look and feel. 
javax.swing.table Provides classes and interfaces for dealing with javax.swing.JTable
javax.swing.text Provides classes and interfaces that deal with editable and noneditable text components. 
javax.swing.tree Provides classes and interfaces for dealing with javax.swing.JTree
 

Classes in java.awt used by java.applet
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.AccessibleAWTComponent
          Inner class of Component used to provide default support for accessibility.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Container.AccessibleAWTContainer
          Inner class of Container used to provide default support for accessibility.
HeadlessException
          Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
MenuContainer
          The super class of all menu related containers.
Panel
          Panel is the simplest container class.
Panel.AccessibleAWTPanel
          This class implements accessibility support for the Panel class.
 

Classes in java.awt used by java.awt
Adjustable
          The interface for objects which have an adjustable numeric value contained within a bounded range of values.
AWTException
          Signals that an Absract Window Toolkit exception has occurred.
Color
          The Color class is used encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.AccessibleAWTComponent
          Inner class of Component used to provide default support for accessibility.
Composite
          The Composite interface, along with CompositeContext, defines the methods to compose a draw primitive with the underlying graphics area.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Container.AccessibleAWTContainer
          Inner class of Container used to provide default support for accessibility.
ContainerOrderFocusTraversalPolicy
          A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.
Dialog
          A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.
FocusTraversalPolicy
          A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.
FontFormatException
          Thrown by method createFont in the Font class to indicate that the specified font is bad.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
HeadlessException
          Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
ItemSelectable
          The interface for objects which contain a set of items for which zero or more can be selected.
KeyboardFocusManager
          The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.
KeyEventDispatcher
          A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.
KeyEventPostProcessor
          A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.
LayoutManager
          Defines the interface for classes that know how to lay out Containers.
LayoutManager2
          Defines an interface for classes that know how to layout Containers based on a layout constraints object.
Menu
          A Menu object is a pull-down menu component that is deployed from a menu bar.
Menu.AccessibleAWTMenu
          Inner class of Menu used to provide default support for accessibility.
MenuComponent
          The abstract class MenuComponent is the superclass of all menu-related components.
MenuComponent.AccessibleAWTMenuComponent
          Inner class of MenuComponent used to provide default support for accessibility.
MenuContainer
          The super class of all menu related containers.
MenuItem
          All items in a menu must belong to the class MenuItem, or one of its subclasses.
MenuItem.AccessibleAWTMenuItem
          Inner class of MenuItem used to provide default support for accessibility.
Paint
          This Paint interface defines how color patterns can be generated for Graphics2D operations.
Shape
          The Shape interface provides definitions for objects that represent some form of geometric shape.
Stroke
          The Stroke interface allows a Graphics2D object to obtain a Shape that is the decorated outline, or stylistic representation of the outline, of the specified Shape.
TextComponent
          The TextComponent class is the superclass of any component that allows the editing of some text.
TextComponent.AccessibleAWTTextComponent
          This class implements accessibility support for the TextComponent class.
Transparency
          The Transparency interface defines the common transparency modes for implementing classes.
Window
          A Window object is a top-level window with no borders and no menubar.
Window.AccessibleAWTWindow
          This class implements accessibility support for the Window class.
 

Classes in java.awt used by java.awt.dnd
HeadlessException
          Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
 

Classes in java.awt used by java.awt.event
ActiveEvent
          An interface for events that know how dispatch themselves.
AWTEvent
          The root event class for all AWT events.
 

Classes in java.awt used by java.awt.geom
Shape
          The Shape interface provides definitions for objects that represent some form of geometric shape.
 

Classes in java.awt used by java.awt.im.spi
AWTException
          Signals that an Absract Window Toolkit exception has occurred.
 

Classes in java.awt used by java.awt.image
Image
          The abstract class Image is the superclass of all classes that represent graphical images.
Transparency
          The Transparency interface defines the common transparency modes for implementing classes.
 

Classes in java.awt used by java.awt.print
HeadlessException
          Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
 

Classes in java.awt used by javax.accessibility
IllegalComponentStateException
          Signals that an AWT component is not in an appropriate state for the requested operation.
 

Classes in java.awt used by javax.print
HeadlessException
          Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
 

Classes in java.awt used by javax.swing
Adjustable
          The interface for objects which have an adjustable numeric value contained within a bounded range of values.
AWTKeyStroke
          An AWTKeyStroke represents a key action on the keyboard, or equivalent input device.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.AccessibleAWTComponent
          Inner class of Component used to provide default support for accessibility.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Container.AccessibleAWTContainer
          Inner class of Container used to provide default support for accessibility.
DefaultKeyboardFocusManager
          The default KeyboardFocusManager for AWT applications.
Dialog
          A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.
Dialog.AccessibleAWTDialog
          This class implements accessibility support for the Dialog class.
FocusTraversalPolicy
          A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.
Frame
          A Frame is a top-level window with a title and a border.
Frame.AccessibleAWTFrame
          This class implements accessibility support for the Frame class.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
HeadlessException
          Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
IllegalComponentStateException
          Signals that an AWT component is not in an appropriate state for the requested operation.
ItemSelectable
          The interface for objects which contain a set of items for which zero or more can be selected.
KeyboardFocusManager
          The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.
KeyEventDispatcher
          A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.
KeyEventPostProcessor
          A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.
LayoutManager
          Defines the interface for classes that know how to lay out Containers.
LayoutManager2
          Defines an interface for classes that know how to layout Containers based on a layout constraints object.
MenuContainer
          The super class of all menu related containers.
Panel
          Panel is the simplest container class.
Panel.AccessibleAWTPanel
          This class implements accessibility support for the Panel class.
Window
          A Window object is a top-level window with no borders and no menubar.
Window.AccessibleAWTWindow
          This class implements accessibility support for the Window class.
 

Classes in java.awt used by javax.swing.colorchooser
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
MenuContainer
          The super class of all menu related containers.
 

Classes in java.awt used by javax.swing.event
AWTEvent
          The root event class for all AWT events.
 

Classes in java.awt used by javax.swing.plaf
Color
          The Color class is used encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
Font
          The Font class represents fonts, which are used to render text in a visible way.
Insets
          An Insets object is a representation of the borders of a container.
Paint
          This Paint interface defines how color patterns can be generated for Graphics2D operations.
Transparency
          The Transparency interface defines the common transparency modes for implementing classes.
 

Classes in java.awt used by javax.swing.plaf.basic
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
ItemSelectable
          The interface for objects which contain a set of items for which zero or more can be selected.
LayoutManager
          Defines the interface for classes that know how to lay out Containers.
LayoutManager2
          Defines an interface for classes that know how to layout Containers based on a layout constraints object.
MenuContainer
          The super class of all menu related containers.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
Shape
          The Shape interface provides definitions for objects that represent some form of geometric shape.
Window
          A Window object is a top-level window with no borders and no menubar.
 

Classes in java.awt used by javax.swing.plaf.metal
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
ItemSelectable
          The interface for objects which contain a set of items for which zero or more can be selected.
LayoutManager
          Defines the interface for classes that know how to lay out Containers.
MenuContainer
          The super class of all menu related containers.
 

Classes in java.awt used by javax.swing.table
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.AccessibleAWTComponent
          Inner class of Component used to provide default support for accessibility.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Container.AccessibleAWTContainer
          Inner class of Container used to provide default support for accessibility.
MenuContainer
          The super class of all menu related containers.
 

Classes in java.awt used by javax.swing.text
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.AccessibleAWTComponent
          Inner class of Component used to provide default support for accessibility.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Container.AccessibleAWTContainer
          Inner class of Container used to provide default support for accessibility.
MenuContainer
          The super class of all menu related containers.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
Shape
          The Shape interface provides definitions for objects that represent some form of geometric shape.
 

Classes in java.awt used by javax.swing.tree
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
MenuContainer
          The super class of all menu related containers.
 


JavaTM 2 Platform
Std. Ed. v1.4.0

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