|published in:||August 2004|
Bachelor of Science thesis
|PDF (814 KB)|
The field of multi-agent systems is an active area of research. One of the possible applications of a multi-agent system is the use of distributed techniques for problem solving. Instead of approaching the problem from a central point of view, a multi-agent system can impose a new mode of reasoning by breaking the problem down in a totally different way.
In this report we investigate a distributed approach to playing Stratego. The individual pieces of the Stratego army are represented by computational agents that each have their own field of perception, evaluation and behavior.
A first prototype of a framework has been built that consists of a simulation environment for the agents and an implementation of the agent's evaluation function. The agents have a rule engine that generates behavior that is a resultant of the environment in which they live. This report presents a result of playing the game using agents against a human player.