The gradiation project of Jeroen Boogaard
and Leon Otte
contains the development of our Flightsimulator Multiplayer Engine
and the research involved with during our traineership at the
Knowledge Based Systems (KBS) group of the
Delft Universitity of Technology. One of the projects
of the KBS group, called the
Intelligent Cockpit Environment (ICE) project, for which we develope the prototype
‘Flight Gear Multiplayer Engine’.
The goal of our project is to study the the posibilities of a mutliplayer engine for an open source flight simulator and develop a flightsimulator multiplayer engine prototype that can be used to add ‘bots’. The prototype can be split up in two major parts:
During this project we will
The development of a perfect multiplayer engine is very difficult especially since Flight Gear is an addition to a very advanced flight simulator that provides different airplanes, flight models, wheater circumstances, etc. It’s also difficult to create the possibility to play via the Internet since involved workstations can have big differences in network speed. So our prototype will only provide a basic functionality at which further adjustments can be add.
In 1999, Oliver Delise and Curt Olson started the development of the 'Oliver Delise multi pilot networking support'. The project result was an incomplete non-portable module. Instead of completing this module, we use this module for study while developing our own multiplayer engine.
Source Overview
Thesis
Decision overview
Presentation (Dutch)
Project description (Dutch)
National Aerospace Laboratory
Military Academy of Brno in the Czech Republic.