client handling
multiplexing IO instead of multi-threading
(main) reason: no deadlocks and data corruption
scheduling with priorities istead of fair scheduling
reason: clients with a fast connection can handle updates more frequently than clients
with a slow connection
vector istead of map
reason: associative containers don’t support iterations
UDP instead of TCP
reason: retransmission takes to much time
protocol level 0 (raw data) static buffers instead of dynamic buffers