
title: | Flightgear multiplayer engine |
author(s): | Jeroen Boogaard and Leon Otte |
published in: | November, 2002 |
appeared as: |
Technical Report DKS02-05 / ICE 02 Data and Knowledge Systems group Faculty of Information Technology and Systems Delft University of Technology |
PDF (1.128 KB) |

Abstract
PC Flight Simulators are appropriate for pilot training and research. One important feature
of a PC Flight Simulator is the possibility to run the simulation with multiple players
simultaneously. There are professional flight simulators such as Microsoft Flight Simulator
2002 that is quite realistic and is not limited to one player. But the problem with commercial
flight simulators is that they do not offer features to enable users to make modifications and/or
add new functionality. Other disadvantages are the price and the platform limit.
Flight Gear is a sophisticated multi-platform open source flight simulator framework for
research, development pursuit of other flight simulation ideas. As Flight Gear is developed
under the GNU Public Licence, it is freely available and everyone may modify, extend and
recompile the source code. Flight Gear does not have a complete multiplayer engine yet.
In this report the development of our Flight Gear multiplayer engine (MPE) will be
described. A prototype of our modular MPE is implemented in Flight Gear and the results are
described. The source code as well as the specification will be freely available on the Internet.