What are the implemented decision trees in the prototype?
- Pursuit tree:
3 kinds of outputs.
- Lead
pursuit: The attacker points in front of the enemy. This policy is
used to get closer to the attacker. But it also increases Angle aspect
problem.
- Lag
pursuit: The attacker points in back if the enemy. It is used to
increase the range. It also increases angle aspect problems.
- Pure
pursuit: The attacker point directly to the enemy. It is used when
the attacker is about to shoot the enemy.
- Acceleration
Tree: 2 kinds of outputs.
- Turn Rate Tree:
- Keep
turning the same way: the attacker keeps the current turnRate.
- Go
to max turn Rate: the attacker acts so that his aircraft turns as
tight as possible.
- Ease
turn Rate: the attacker acts so that the turnRate decreases.
NOTE: click on the links above to get the decision trees
*.ppt files.