Which situations should the
defender aircraft face?
The program simulates the
reasoning process of an attacker aircraft in a dogfight. This reasoning process
is based on decision trees. This decision trees are valid only in very precise
situations. The following constraints can characterize these situations:
- Scenario constraints: the program only
computes decisions for the attacker aircraft. Reversal situation are not
supported. It is assumed that the defender performs very few maneuvers:
only a turn maneuver is taken into account.
- Geometry constraints: the program provides
coherent outputs as long as these geometry constraints are satisfied.
- First of all, the attacker has to be in the
defender’s turn circle. It is the first area around the defender an
attacker should enter before getting into defender’s six.
- The attacker should be behind the enemy (i.e.
aspect angle within [-90,90] ). The shadowed area in the diagrams below
shows what is meant by “behind”.
- The attacker should fly the same direction as
him. It means that, when the attacker is on the defender left side
corner, it should point right, when it is on the defender right side
corner, it should point left. The third figure shows a situation where
the attacker does not point the right direction.
The decision trees have not been designed to computing
decision beyond these limits. It could even provide incoherent outputs.
The first two figures below
illustrate situations the prototype can deal with, whereas the third figure
shows a forbidden situation (the attacker does not fly the right direction)

Sample 1

Sample2

Sample 3